

Part of what makes the game so relaxing and meditative is having the ability to control how quickly or slowly you want to advance the restoration process. The grid-based layout of each procedurally generated region makes for controls that are easy to pick up. While resource management and building construction are primary gameplay mechanics, the goal is more about kickstarting a habitat and restoring nature to a point where it can become self-sustaining. With nature restored, your final task is to recycle everything you built, leaving no trace of your presence. With the right conditions, you will eventually be able to restore regional plants and animals. To do this, you must create a power source in order to place down toxin-scrubbing machinery that cleanses the land and prepares it for re-fertilization. The game starts you out with a temperate climate region, where you are tasked with reclaiming the landscape and restoring its native flora and fauna. Players can also enable Zen mode for a more relaxing experience devoid of resource management or objectives. Regardless of the preset you begin with, there is always the choice to customize your gameplay options in the settings. The latter two begin with less starting resources and have higher building costs. There are three main difficulty levels to choose between: Gardener, Ecologist, and Environmental Engineer. The overarching goal is to cleanse barren wastelands and polluted oceans and transform them into self-sufficient ecosystems, leaving no trace of your presence once finished. In Terra Nil, players are tasked with rebuilding ecosystems quite literally from the ground up across four different regions, each composed of distinct biomes that require certain climate conditions to thrive. The game’s thoughtful, eco-conscious approach made for an inviting and accessible strategy game that positively subverted my expectations. Described as a “reverse city-builder,” Terra Nil sets itself apart from other games in its subgenre by emphasizing nature over expansion. That was until I played Terra Nil, a unique environmental strategy game developed by independent studio Free Lives and published by Devolver Digital. Although I have dabbled in my fair share of strategy games, they are not the type of games I usually gravitate toward when given the choice.
